![]() Borderlands 3 uses the same kind of 'froxel' grid approach to its volumetrics as many other recent titles, and you can add a lot of performance with only a minimal, mostly unnoticeable hit to image quality. Pick of the settings tweaks is to lower volumetric lighting quality. However, using the internal resolution scaler or dropping resolution across the board with the display option should only be used as a last resort - the fact is that you don't need ultra or indeed badass settings and there are some key performance wins by adjusting select presets to medium, with very little loss in noticeable image quality. Alex Battaglia and John Linneman sit down for some Borderlands 3 PC play - and some on-the-fly settings optimisation. 83 per cent would correlate to 900p, while 90 per cent would deliver 1728x972. ini tweaks can shift this variable to where you would want it. We'd hope to see the slider improved in a future patch, but thankfully. Borderlands 3 does feature an internal resolution slider, but for some reason, it's not exactly granular - adjusting the slider downwards from 100 per cent takes you to 75 per cent, or 1440x810. For a GPU like the GTX 1060, full HD is the best fit for its capabilities, but straight out of the box at the fully maxed 'badass' settings, a 40fps turn-out isn't likely to impress. The next most important preset is - perhaps predictably - resolution. We should expect Gearbox to improve performance over time with DX12 as the feature moves out of beta, but in the here and now we would expect the older API to be the better fit for most PC gamers. We found that running with the older API delivered performance at least on par with DX12, but often ran up to seven per cent faster in like-for-like scenarios. However, if you're opting to run the game at high frame-rates, DX12 is the better option when you're CPU-constrained instead.įor our tests then, DX11 it is. Generally speaking, if you are not CPU-constrained, DX11 can provide faster results than DX12 - so in our mid-range test rig using a Core i5 8400 with GTX 1060, graphics are our primary bottleneck, meaning that DX11 is the best choice. After running some benchmarks, we found plus and minus points for each API. Going into the game, the first big decision to make from a settings perspective is whether to run under DX11 or the experimental DX12 option. Can you run at 1080p at 60 frames per second on a mid-range PC? With some judicious settings tweaks it is possible - and you won't be losing much in the way of visual fidelity either. Regardless, Gearbox has shipped the game with a raft of graphical settings to play with, along with support for both DX11 and DX12 APIs. Historically, it's also been relatively easy to run on PC too - but there is the sense that Borderlands 3 isn't quite so optimal. ![]() You can also watch the first 14 minutes of the game here.While Borderlands as a franchise is an acknowledged best seller on consoles, the series plays best on PC thanks in no small part to the keyboard/mouse interface and higher framer-rates. A number of character trailers have been revealed to acquaint us with the new Vault Hunters – check out the most recent one focusing on Amara the Siren. This provides for sharper visuals, though at the cost of playing at 30 frames per second.īorderlands 3 isn’t too far off now, releasing on September 13th for Xbox One, PS4, and PC. If your display happens to be fixed at 1080p resolution and the Favor Resolution option is chosen, the image will be supersampled. ![]() In Favor Performance mode, the game runs at 60 frames per second and 1080p resolution. The former will see the game running at the “highest resolution possible” aka 4K and 30 frames per second. As per Gearbox’s Scott Valesquez on the PlayStation Blog, you’ll have two mode options – “Favor Resolution” and “Favor Performance” via the Graphics Preference setting. After revealing that the Xbox One X version is targeting 60 FPS, Gearbox Software has finally shared details on PS4 Pro performance for Borderlands 3. ![]()
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